Title: Extreme Forklifting 2
Genre: Racing, Simulation
Developer: Devm Games
Publisher: Devm Games
Release Date: Aug 5, 2016
As promised by the title, the gist of the game is forklifting. Your swaying cadaver drives a forklift. You must move things while your semi-lifeless dummy get to wear whatever funky hat and sick forklift paint job you choose for it to deliver pallets from A to B. And, on occasion, you must fight the in-game camera for the best possible angle to pick your delivery.
As far as mission and mechanics, the forklift works as you would expect: it advances, retreats, raises and lowers the forks. Strangely, the forklift lacks the option of mast tilting (which is necessary in the real world to avoid tumbling, tipping, and dropping pallets), but the game gets on fine without it. It gives you the opportunity to mess up spectacularly through simple travel, no mast tilting required. Although it would have been fun to add it in to see some more complexity.
Deliveries fail when a package is dropped enough times that it magically becomes a puff of dust. Or when a package is dropped upside down. God knows upside down packages are completely useless. Especially when the pallet falls atop a shipping container. Because idiotic magic placed your puppies atop a shipping container. And instead of lifting the package from the ground with your forks, you drive up a fucking wooden ramp to the top of the container. Then you tried to get the package on your forks, but you ended up tipping over the package from the top of the container. You being an idiot also fell down with the package, so fuck everything and everyone. I need a new box of puppies.
Traumatic multiple puppy murder aside, there is an interesting degree of realism in the game and the physics are oddly satisfying. The location also works well.
The game has a single map where all the fun is concentrated. Decorations spread across it create a sense of belonging for your forklift. (Shipping containers, storage buildings, warehouses, and enough steel and concrete to pass off as an industrial area.) The map is not very diverse but it suffices for casual forking and lifting. Be warned that, at first sight, it appears small and somewhat confusing given that everything in it looks similar.
Unfortunately, the game becomes tedious and annoying after around forty packages. Everything remains the same: the maps, the deliveries, and the terrible jokes the relentless narrator can’t stop making after every delivery. EVERY DELIVERY COMES WITH A JOKE, GUYS. The degree of sameness becomes exasperating.
One map and a handful of mechanics are not enough to hold the player’s attention for much time. The only new gameplay element added is a spinning circular platform that solely comes into play in the games’ time trials. The trials are part of the in-game pause menu so it is not immediately obvious that the game even has them. Racing against the clock is pretty challenging. It’s too bad there aren’t more time trials in the game. The ones already in it take only about two hours to beat.
The game provides at least four hours of fresh playing time (time trials included). After those hours, the cool elements of the game are tired and overused. The soundtrack is basically the same song on a loop, a mixture of porn movie and mystery movie soundtrack.
Wrap-Up: The one and only game to experience what it is almost to drive a forklift. It’s repetitive, consistent, and simple. Short stints of game time recommended to relief stress, dietary restrictions, and marital problems.